lunes, 7 de diciembre de 2015

Review: The Legend of Zelda: Skyward Sword

Last week my best friend and I exchanged our game consoles: I lent him my Play Station 2 with two games and he lent me his Wii with three games; and The Legend of Zelda: Skyward Sword is one of them.
This is a videogame that I have been waiting to play to for ages. When it went on sale, there were crowds complaining about the game, and I actually couldn't think on a reason.
Later, about one year ago, I started to watch a gameplay by RanguGamer on Youtube, and found that I loved the game. Chronologically speaking, it is the first one of the saga The Legend of Zelda, so it gives an origin and a story to other elements that we first found in the first game, and that's a great point for me.
Its graphics are good and have vivid colours, so the switches are visible in the background, but they aren't obvious.

The Legend of Zelda: Skyward Sword

Apart from the colours and graphics, the thing I most like is the control. Using a wii remote control and a nunchuk, you can control the movements and the direction of cuts with your sword, the flight with the pelicaro and few more things.
The fact I most disliked was recycled enemies. Every saga does; producer companies take the image of an old enemy and re-design them, and The Legend of Zelda  isn't an exception. Here there are some examples:
                                    
                                   
The Legend of Zelda: Skyward Sword


References to old videogames are good, but creating new enemies and concepts without changing the esence of the game wouldn't be a bad idea.
In general, TLOZ is one of my favourite videogames saga, and this one specifically, can easly become my favourite despite of the numerous critics it has received.

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